Until the three hurdles below are overcome, no one knows for sure what the answer will be.
Mobile gaming has made significant strides in the past few years, with a host of popular PC and console game franchises updated to versions optimized for small screens but still retaining most of the gaming experience. style play. And as users increasingly accept to spend more money on smartphone and tablet games than on traditional platforms, mobile gaming is really reaching new heights. But will it replace console games in the long run?
Final Fantasy 16 producer, Naoki Yoshida, believes that 5G will be the push to make mobile games the “death knell” for console games. He eloquently states that, unlike console games – which require a fixed space and depend on available hardware with a long boot time – streaming games over superfast 5G connections on phones that you can take it everywhere will be much more interesting.
Over a long enough period of time, Yoshida’s prediction of a change in the gaming industry is quite accurate: analytics firm App Annie once reported that mobile games have raked in around $100 billion in revenue. last year, outpacing PC and console sales of $88 billion. Gamers don’t seem to be bothered by playing games on phones (and tablets, but mostly phones), so transitioning to game streaming might not be too much of a problem.
Currently, there are quite a few services that allow you to stream AAA games on mobile: Google Stadia has stable speeds but a limited game library, Microsoft Xbox Cloud Gaming (formerly xCloud) is still unavailable on iOS. , and Nvidia GeForce Now and Amazon Luna are still quietly expanding coverage and adding new titles, but have not been able to attract attention from gamers.
Still, streaming services hold up, and their appeal is undeniable – but there are some minor hurdles that mobile games need to overcome in order to replace consoles as the dominant platform in the market. .